Sonar composition.

May 8, 2011

This casual music-making tool from the blog littleover. is a great introduction to composition. The premise couldn’t be simpler: click on boxes to add notes to the looping, sonar-like “strum.” As you add notes you start to get a feel for what the low (“bass”) notes bring to the piece, how multiple notes stacked together (“chords”) can add richness, and how overstacking leads to a muddled, less desirable sound. You start to hear potential melodic lines as the highest notes in a pattern begin to stand out, and you begin to appreciate the value of space and variety when planning rhythms and harmony.

The low barrier to entry is what I like most about this little widget. While aesthetically similar to Soundprism, it functions more as a tool for brainstorming and warming up the creative juices rather than formal composition. Its repetitive looping led my brother to dub it: “instant Radiohead.”

It’s surprisingly addicting, too…


YouTube as an Instrument

May 1, 2011

Musical Solar System

April 29, 2011

A new iPad app called Planetary, which drops on May 2, visualizes your entire music collection as a solar system: artists are stars, albums are planets, and tracks are moons. (a big thanks to FlowingData for the heads up here!) I wouldn’t be surprised if the idea came from Kepler’s idea of a music universalis, though this celestial take on music has never been expressed quite as literally before.

It’s sure to be a fun, immersive take on what has traditionally been a pretty unremarkable task: browsing your music. As with my recent posts about SoundPrism and iRig, the iPhone and iPad are starting to inspire musicians and developers to dream up completely new ways of visualizing and creating music. Traditional frameworks and systems (like the keyboard) are being questioned as new interfaces (like touchscreens) redefine what’s possible.

We’ll have to see if Planetary is actually a “better” way to explore music, but in the meantime I’ll definitely take “more stunning.”

Check out the official website: http://planetary.bloom.io/


SoundPrism

April 7, 2011

“Music like you’ve never seen before.”

SoundPrism is a brand new app that completely reimagines musical notation and how sound is visualized. The imagination required to do this is impressive, but it’s the nuanced execution and beautiful design that make it noteworthy.

At its core, SoundPrism is simply a music sequencer that is beautiful and easy to use. But that completely undersells what’s going on here and the level of consideration that went into its creation. To get a feel for what this app is all about, check out this introductory video:

Here are three key takeaways I want to point out:

“SoundPrism is based on the theory that music is interesting if you create tension and release it.”

This quote from the clip is absolutely true, and the foundation of all Western music theory. Music is a beautiful, elaborate departure from the “home” note (the tonic of whatever key you’re in) through various cadences and chord progressions that lead to the chord furthest away from home: the dominant, or V chord, thus creating a faint sense of unease (which I think we’ve all felt when we’re away from home…). The journey back to the tonic note leads to a sigh of relief as the tension is released. Everyone from Chuck Berry to Bach created music with this principle in mind, if only subconsciously. Ever hear of 3-chord rock? The three chords are the I, IV, and V of a key. The progression from I to V and back again is part of the propulsive force that makes the music so dynamic and exciting (along with the rhythm, of course). So while Beethoven’s journey through the 5th Symphony is undeniably epic and complex, blues is simply a distillation of the same tension-and-release principle, boiled down to the most essential chords while keeping the music interesting.

What makes SoundPrism so great is that its creators made a point not just to make the app easy to use, but to make the manipulation of tension and release easy to control. Why? Because it’s an essential part of making interesting pieces of music. It’s a fact that, to my knowledge, has never before been acknowledged by creators of musical software.

You don’t change keys, you change colors.

It’s a synaesthetic‘s dream. When you scroll up on the interface the hue shifts like the Northern Lights. There is no mention of being in F-sharp or B-flat, but rather in “green” or “purple.” I don’t think it’s a coincidence that the word “tone” is used by both visual artists and musicians to refer to roughly the same concept.

Major and minor modalities are treated independent of key.

Usually one will refer to the mode and the key at the same time. For example, “This song is in D major,” or, “We’ll be transposing this piece into G-minor.” But in SoundPrism you interact with modes in the same way you interact with notes, which is a massively different way of conceptualizing music-making. The odd-numbered horizontal lines are slightly brighter, and gestures along those lines will result in notes in the major mode. The even-numbered horizontal lines are slightly darker and correspond to the minor mode. The SoundPrism creators refer to these modes as “happy” and “sad” respectively, which isn’t a new comparison (this is how most musicians first learn the difference) but somehow seems more appropriate here.

This app, especially in its Pro version with upcoming Core MIDI support, shows a lot of promise for film scoring, demo production, and ambient soundscape creation. But what may be more exciting is what it could bring to the non-musician community, as it strips away some of the layers of technical skill and knowledge required to compose music in the first place.

The future definitely looks bright… and colorful.


Music Is Math

December 19, 2010

Big thanks to the Behance Network for turning me on to the amazing work of Tatiana Plakhova, whose series “Music Is Math” is a meditation on the mathematical nature of sound, expressed in exciting and complex visualizations. Her work is grounded in exploring patterns and repeated forms, but she does so with a celestial eye and encourages us to consider tiny aspects of reality as being microcosms unto themselves.

The image above could fit equally as well in a NASA photo gallery as it could in a physicist’s treatise on string theory, yet it was inspired by music. Mathematical patterns and recursive vertices weave in and out of all three topics, but it took an artist as talented as Tatiana to bring the similarities into bright focus.

You can order prints and wallpapers at Complexity Graphicshttp://www.complexitygraphics.com/


Micro

November 15, 2010

Tristan Perich, a New York composer of experimental music, wanted to see how small he could make big philharmonic pieces.

This Wired piece details 1-Bit Symphony, a 40-minute symphonic work on a single, tiny microchip. While technically not 1-bit in size (the work is actually 8 KB), it is an impressively small creation in an age of miniature ubiquity. (You can order 1-Bit Symphony here, which includes a small battery and is shipped in a CD jewel case.)

It’s not the file-size or dimensions that are particularly notable (the iPod Nano, for instance, can probably boast more extraordinary specs), but rather the minimalist nature of the setup. This is a bare-bones recording, and underscores how little one needs these days to make music. It’s an extreme example, but hopefully it will inspire musicians to balk at costly setups and begin working within limitations they can afford, master, and use easily.

The Amplitube iRig is a perfect example of one way for musicians to exploit current technology. The iRig is simply an interface: You plug your guitar into one end, your iPhone/iPad into the other, and your headphones into a third input. Just download the Amplitube app, load up a few effects and pedals, and you have a full-fledged recording setup.

Add to this the Sonoma Four Track iPhone app, and you have a multi-track mini studio on you at all times

The value in these tools is in their accessibility and ease-of-use, but are also valuable for the creative process. The flood of gadgets available to a musician (pedals, amps, mixers, microphones, cables, compressors…) can obscure the fact that the name of the game is music. You don’t need very much to create music, and now you don’t need much to record it either. The only real sacrifice with using these “iTools” is fidelity, but this is a non-issue when recording demos, ideas, piecing together songs, or practicing.

And the fact is, if you can’t create great music using these tools then you aren’t ready for a full-fledged studio setup anyway. The power of a recording lies in the heart and soul of the musician, lyrical craft, and an inspired placement of notes, not the sample rate of the resulting file.


Musical Birds.

October 27, 2010

A recent Gizmodo post titled “This Clip Is Proof That Birds Are Secretly Composers” features a transcription of a beautiful perched melody. The seemingly random configuration of birds on a line is, apparently, a complete pleasure to listen to.


Video Games: Some Musical Insights

October 18, 2010

Cruise Elroy is a self-proclaimed “blog about video games and, especially, video game music.” It combines a spartan page design, solid insights, and embedded musical examples to give the reader a stronger appreciation of the artistic merit of video games.

Of all the blogs I subscribe to, this one gives the biggest return in terms of content. Take this particular insight from a post on “Irregular meter in video games”:

“Remember the race results screen in Mario Kart 64? Most likely you skipped past it with barely a glance at the scoreboard, but if you stuck around for a moment you’d have heard this gem from composer Kenta Nagata… Despite being in 11/8, I think this rhythm feels pretty natural. Kudos to Nagata for smoothing over the strange time signature.”

The skill required to take an unusual time signature and make it sound altogether natural should not be underestimated. (Dave Brubeck’s classic jazz album Time Out is one of the most famous explorations of this concept). We are conditioned to “hear” things in 4/4 or 3/4 time. It’s the rhythmic basis for most popular music, and the easiest rhythm to learn (at least to my Western ears). Irregular meter feels unnatural at first, which leads me to believe that composers writing in an odd time signature are simply not thinking about the time signature. It’s akin to writing a novel without thinking about the conventions of punctuation and paragraph structure, or painting with complete disregard for the nature of the paint and brushes.

Here’s another great insight regarding one of my favorite tunes from Sonic the Hedgehog, in the post “Spring Yard Zone”:

“Why does this work? I suspect that years of jazz and pop harmony have trained our ears to accept all kinds of modifications to ii-V-I chords: sevenths, tritone substitutions, altered chords, and so on. Given that context, using m9 in place of m7♭5 doesn’t seem like such a big deal. The Spring Yard Zone theme does push its luck, as it were, by prominently featuring the F♯ in the melody, but I found that to be a pleasant dissonance and not an ugly one.”

Here’s to filling our lives with pleasant dissonances and not ugly ones.


Windows 98 Remix

October 10, 2010

Further muddying the waters between sound and music:


Music Philosophy: Lyrics as Graphics

September 8, 2010

While neither philosophical nor particularly musical, the designer Mico has applied his graphic design prowess to music quotes. Enjoy. “Music Philosophy

(You can also snag poster versions of your favorite quotes over at Etsy)

Related post: “Music philosophy,” combining music and graphics